Synopsis of Buxton’s Sketching User Experiences- Getting the Design Right and the Right Design Reading Reflection

This reading brought about a “how-to” step by step instruction on designing. There were two points that were made: getting the design right and getting the right design. The two main differences were that getting the design right required one topic and building that topic to its “climax” (aka the best possible outcome for that idea) versus choosing the best topic out of a group or handful of different ideas. In this order, the reading instructed to pick and choose in order to find a proper starting point.

This seemed very relatable, especially since I am majoring in Fine Arts. Before every project, I think of an idea pertaining to the criteria of any project assigned. Then, it is the matter of being able to narrow down the idea, just like the chart shown in the paper. But, these set of instructions pertain more so to my individual artwork, since there is no obstacle that limits the theme.


  1. Sound responsive keyboard (with customizable volume and sounds)
  2. Color change depending on pressure
  3. Pulsing letters when typed out (limited to only typing related activities)
  4. Key binds where press different keys together at max pressure => something special
  5. Key binds press different keys together at min pressure (just place fingers on keys no press) => another special thing
  6. Piano software extension => can play piano on keyboard
  7. Size change based on pressure of key when typing (intensity)
  8. Video gaming => responsive w/ a certain game (Maybe reaction time and pressure practice game like mouse sensitivity but pressure-wise)
  9. Video gaming => a game using that previously mentioned sensitivity practice and puts it into context (i.e. car speed pressure, shooting speed intensity, maybe some game where it requires to do certain pressure to open/unlock some journey game)
  10. Attached to machine/robot that can pick things up with controls on the keyboard


  1. Robot that replaces human and moves as a response to computer camera tracking
  2. Computer camera tracks to smart check for movement (based on what activity: watching tv is different than typing on a doc)
  3. Have a physical switch to turn on off the monitor sleep mode on the side
  4. Face tracker to see if face in front of screen (camera)
  5. “Wave” tracker to see wave in front of screen in order to toggle sleep mode
  6. A machine that can connect through USB that can have an item placed on it to turn on/off sleep mode or night mode
  7. Sensor on the computer with a clip that can go on the sensor to keep the computer awake
  8. Switch on the side of the computer that turns on and off sleep mode (like ringer switch on iPhone)
  9. AI to calculate normal inactive times (not including video watching times unless it passes a certain amount of time) and then smart toggle sleep mode
  10. Heat sensor on computer camera (or just a sensor attached to the monitor border)