Isabela GranicinIt's Your TurnBiologically wired for Minecraft? (Part 6)Considering the evolutionary function of play and its relevance to video gamesSep 11, 2017Sep 11, 2017
Isabela GranicinIt's Your TurnDEEP-VR: A stunning virtual reality game for anxiety and depression (Pt. 5)Imagine any of the following situations: Your boss just reamed you out in front of all your co-workers. You’re totally unprepared for the…Jul 16, 20172Jul 16, 20172
Isabela GranicinIt's Your TurnA psychology professor confesses the real reason she studies anxiety: It’s personal (Pt. 4)I’ve spent almost two decades consumed with research on anxiety. I’m a professor at a university. I run studies and write reviews on the…Jul 9, 20172Jul 9, 20172
Isabela GranicinIt's Your TurnWho would want to play a “serious" video game? (Pt. 3)Putting art on an equal footing with science when designing video games for mental healthJul 2, 20177Jul 2, 20177
Isabela GranicinIt's Your TurnVideo games can do better than therapy for anxiety and depression (Pt.2)There are a whole lot of scientifically valid reasons to use video games as engines of emotional change. As promised, I’ve summarized the…Jun 26, 20176Jun 26, 20176
Isabela GranicinIt's Your TurnVideo games for emotional and mental healthAbout one in four kids will develop anxiety or depression by the time they reach 18 years old. The World Health Organization (WHO) has…Jun 21, 20172Jun 21, 20172
Isabela GranicinIt's Your TurnConsidering Ruben’s way: Acting before I overthinkI tell my son, Ruben, to slow down. Everyone who cares about his development and learning has at some point told him the same. I advise him…Jun 17, 20174Jun 17, 20174