Hacking Sony’s SIEA
This post has been largely removed in compliance with a notice received from Sony Interactive Entertainment.
Multiple vulnerabilities were discovered in an SIEA internal system. They were responsibly disclosed and fixed.
Timeline
08/31/2016 (Me) — Notification of Issue A
09/01/2016 (Sony) — Assigned issue #1472749409
09/25/2016 (Me) — Request for update
09/27/2016 (Sony) — “Actively pursuing internal activities”
04/15/2017 (Me) — Notification of incomplete fix for Issue A, set disclosure deadline of July 14th
04/18/2017 (Sony) — Acknowledged, requested I “refrain from public disclosure”
04/18/2017 (Me) — Reaffirmed the 90-day deadline of July 14th
04/21/2017 (Sony) — Notification that fix will be out by end of May
04/29/2017 (Me) — Notification of Issue B
05/01/2017 (Sony) — “Investigating this submission to determine the best course of action”
05/03/2017 (Me) — Notification of Issue C
05/04/2017 (Sony) — Assigned #1493927870 to Issue B and #1493927871 to Issue C; “continuing to work” on Issue A
06/02/2017 (Me) — Notification that Issue A seems to be fixed
06/07/2017 (Sony) — All issues have been fixed
06/07/2017 (Me) — Notification that fix for Issue A is incomplete, sent draft post and new 90 day deadline
06/14/2017 (Sony) — “Investigating this submission to determine the best course of action”
06/21/2017 (Sony) — Issue A fully fixed
06/22/2017 (Sony) — Notice to remove this “posting” from public access