Ian KettlewellMake Virtual Reality Games for Everyone, Not Just GamersGamers are the early adopters of VR: they crave visceral action and reflex demanding immersion. They want thrills and blood pumping…6 min read·Apr 19, 2018--1--1
Ian KettlewellHow to Design a Garden or a ProductIn November I visited Japan. What struck me about Japan is the way places are curated and designed. It wasn’t the intentional design of the…4 min read·Feb 28, 2018----
Ian KettlewellSkeuomorphism is a learning tool (and why this matters for VR)Skeuomorphism is when a design borrows the visual features of something different. Often it is used in digital design to make digital…6 min read·May 15, 2017----
Ian KettlewellinPrototyprArtists are defining VR: Closing Oculus Story Studio was a mistakeSome context: Early this year I left my job working with the great people on the HoloLens frontend team. Now I’m creating a tool for…3 min read·May 10, 2017----
Ian KettlewellPresident Trump’s actions this last week have been un-American and morally reprehensible.I am just one person, but I want it on the record forever that I fiercly oppose the actions of our president.2 min read·Jan 29, 2017----
Ian KettlewellComplexity from simplicity: Design tools, not answersSean Rose (sean rose) raises a thought-provoking argument with the following tweet.3 min read·Dec 28, 2015----
Ian KettlewellMy digital life is a messWhen I get a new computer I promise myself I’m going to stay organized.4 min read·Oct 22, 2015--2--2
Ian KettlewellThe User’s Mind is FullTechnology in our lives is hitting its limit.5 min read·Oct 18, 2015--4--4