Pardon, as I debrief (User Research / Ideation Panel)
Jake Fleisher (Ideation)
My number one takeaway from Jakes discussion “create voraciously.” Jakes work with Blink and the ideation process was eye opening… in a visual way. His method to the ideation process seemed like: Groups know more than individuals (and you want more knowledge and research to draw on), groups make more ideas (and you want lots of ideas), groups pick the best ideas (and you want the best ideas), groups solve problems (and you want problems solved). Another powerful takeaway from his presentation “nothings by accident in design.” Know the reason behind every part of your design and how to communicate it. One of Jake’s recommended practices that really stood out to me was the idea of trying to draw things rather than describe them. In addition, the idea of constantly training yourself to draw things that don’t exist.
Katie Derthick (User Research)
Speaking of nonexistent, the bridge between western views of self, eastern views of self and technology. In Katie’s dissertation she has a strong focus on Buddhist ideals and how they could influence technology. It was extremely evident in her discussion how exhausting the amounts of data, notes and their relationships can be in a user research study. Because this is the case, organization of ideas is extremely important. UX principles are key to effectively acquiring and analyzing these unique types of data. Katie’s research is mind opening, the idea of technology designed to serve the principle of unbiased, unguided creation, selflessness with an absence of materialism. In a word the concept is, wow. The warning she gave is that transformation and change of ones set ideas is challenging. In order to help in this area knowing people is very important. Studies of anthropology and sociology can assist in the ability to ease the challenge of new ideas.
Art and humanities, continued learning and creation summarize the direction these professionals prescribed. The application this presents to my own work is to allow myself to think outside the box, seek others opinions and practice to improve. For my own sprints, this means to not run with the first idea that comes to mind, but rather to generate many ideas. Then, get others thoughts on which idea is best. And lastly, strive to communicate the idea in the clearest simplest way possible.