GameDev Protips: Two Core Principles Of Success For Game Designers
Daniel Doan
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So, what would be examples of positive and negative loops in actual games? How would you add these to, say, Teenage Mutant Ninja Turtles II on NES?
So, what would be examples of positive and negative loops in actual games? How would you add these to, say, Teenage Mutant Ninja Turtles II on NES?