Deceptive Design: A UX Designer’s Perspectives on Dark Patterns

Ilamparithi S
5 min readDec 19, 2023

As UX designers, we can be instrumental in pushing for regulations and promoting ethical design practices.

As UX designers, we strive to create interfaces that are not only functional but also user-friendly and ethical. Unfortunately, the growing prevalence of “dark patterns” in digital design poses a significant challenge to our goals. These manipulative tactics exploit users’ cognitive biases and vulnerabilities, ultimately leading to frustration, distrust, and negative brand experiences.

What are dark patterns in design?

Dark patterns are deceptive design elements employed in user interfaces to manipulate users into making decisions they wouldn’t otherwise make. These tactics exploit cognitive biases and psychological vulnerabilities, leading to frustration, resentment, and ultimately, brand erosion.

Some terminologies and illustrations of dark patterns includes

  • Hidden costs: This pattern involves concealing additional fees or charges until the user reaches the final stages of checkout. This can lead to unpleasant surprises and feelings of being deceived.
  • Confusing and misleading language: Using complex jargon, vague descriptions, or ambiguous terms can make it difficult for users to understand the true implications of their actions. This can lead to unintended choices and frustration.
  • Bait-and-switch: This tactic lures users in with attractive offers or promises but then switches them to inferior products or services during the purchase process. This can feel like a bait-and-switch, leaving users feeling manipulated and dissatisfied.
  • Forced continuity: This pattern automatically enrolls users in subscriptions or memberships without their explicit consent. This can often be done through pre-ticked boxes or buried language in the terms and conditions, leading to unwanted charges and difficulty in cancelling.
  • Tricky navigation: This pattern involves designing confusing menus, intentionally placing essential features in obscure locations, and using misleading navigation elements. This can frustrate users and make it difficult for them to complete their desired actions.
  • Fake scarcity and urgency: This pattern creates a sense of artificial scarcity or limited availability to pressure users into making impulsive decisions. Examples include countdown timers, limited-quantity notifications, and “only X left in stock” messages.
  • Pre-ticked boxes: These boxes are automatically checked by default, often during the checkout process. They can lead users to unknowingly opt-in for additional services or subscriptions they didn’t intend to purchase.
  • Limited time offers: Similar to fake scarcity, this tactic creates a sense of urgency by highlighting a limited window of time to claim a deal. This can pressure users to make hasty decisions without considering alternatives.
  • Disguised advertisements: These ads are designed to blend seamlessly into the surrounding content, making them difficult to distinguish as advertisements. This can mislead users into clicking on them unintentionally.
  • Difficulty in unsubscribing: This pattern makes it deliberately difficult for users to unsubscribe from unwanted services or emails. This can involve burying the unsubscribe option in obscure menus or requiring users to jump through multiple hoops.
  • Auto-renewal subscriptions: These subscriptions automatically renew at the end of the term without explicit user consent. This can lead to recurring charges that users may not be aware of or no longer want.
  • False or misleading product information: This pattern involves presenting inaccurate or incomplete information about products or services to manipulate users’ purchasing decisions. This can include exaggerated claims, hidden fees, and misleading descriptions.
  • Misleading visual representations: This tactic involves using misleading images, videos, or other visuals to create unrealistic expectations about the product or service. This can lead to disappointment and dissatisfaction when users receive the actual product.
  • Limited or no customer reviews: The absence of customer reviews can be a red flag, especially when paired with other dark patterns. It can discourage users from trusting the product and make it difficult to assess its quality.
  • False claims of social proof: This pattern exploits the psychological phenomenon of social proof by displaying fake testimonials, endorsements, or popularity statistics to create the illusion of widespread approval and encourage user trust.

Here’s a breakdown of the issue from a UX designer’s perspective:

  • Dark patterns compromise user autonomy by forcing them into unwanted actions or obscuring crucial information.
  • These unethical practices erode user trust, damage brand reputation, and ultimately harm the overall user experience.
  • Dark patterns undermine our core principles of user-centricity and ethical design.

Designing for Ethical UX

  • Focus on clear, transparent, and honest design that respects user choices and provides all necessary information upfront.
  • Conduct user testing to identify and eliminate any potential dark patterns in the design process.
  • Advocate for ethical design principles within organisations and collaborate with others to raise awareness about dark patterns.
  • Governments are taking steps to regulate dark patterns, such as India’s Consumer Protection Act and draft guidelines.
  • As UX designers, we can be instrumental in pushing for further regulation and promoting ethical design practices.

Way forward

Dark patterns offer short-term gains at the expense of user trust and long-term success. It’s crucial for companies to understand that prioritizing user well-being and ethical design ultimately leads to a more successful and sustainable business model.

Remember, the success of a product ultimately depends on user trust, and dark patterns have no place in building that trust. Let’s work together to design a future where UX is synonymous with transparency, fairness, and user empowerment.

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