We will see people harmed, crippled, terrified, traumatized by experiences that did not happen to their physical bodies at all.
VIRTUAL REALITY AS POSSIBILITY SPACE
monika bielskyte
1319

And the damage is not limited to the person experiencing the VR but to the following social interactions.

In social psychology there are decades of studies on how traditional, modern media, game experiences all can have impact in more aggressive behaviours.
We are seeing a gradual amplification of these media effectiveness and an ethical blindness driven by wearing the goggles of innovation

http://www.apa.org/action/resources/research-in-action/protect.aspx
https://www.youtube.com/watch?v=NjTxQy_U3ac

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