ilkyal3dHow to Create Cavity Textures in Photoshop?Most websites that offer PBR textures do not include cavity textures. But what if you want to use them? Where can you get them? In this…11h ago11h ago
ilkyal3dSubstance Designer: Blending Methods and Masking FundamentalsIn today’s tutorial, we’ll dive into the fundamentals of masking in Substance 3D Designer and take a look at how blending modes work with…Jun 26Jun 26
ilkyal3dSubstance Designer: Displacement/height not working! (Solution)If your height/displacement map appears to be not working in Substance 3D Designer, here’s the solution for it. Before we begin, a few…Jun 24Jun 24
ilkyal3dBlender: Some of my textures disappear when I join my meshes!Issue: You might have created some objects in Blender to export into Unreal, and let’s say to optimize your scene even further, you are…Jun 21Jun 21
ilkyal3dHow to combine two normal maps in Unreal Engine?There are multiple ways of blending two normal maps in UE5, but today I’ll show you one of the most common methods that I use in my…May 20May 20
ilkyal3dWhat to do if you want to create an object that blocks a light source or prevents bleeding? (UE5)Here’s a quick solution if you need to quickly adjust your scene to block light from a specific angle or portion of it. Simply import any…May 20May 20
ilkyal3dHow to rotate textures in the ‘Graph Editor’ in UE5?In one of my previous tutorials, I talked about how you can quickly adjust your UVs within Unreal Engine 5 using ‘Modeling Mode’. Today…May 20May 20
ilkyal3dHow to adjust UVs in Unreal Engine 5?If you are using UV-packing automation tools to ensure you are not wasting any UV space, you might sometimes notice that these tools place…May 20May 20
ilkyal3dUnreal Engine 5: How to remove a material slot?Double-click on your asset to open it in the ‘Asset Editor’ within Unreal Engine 5. On the right side of the screen, underneath the…May 20May 20
ilkyal3dBlender: What to do if you need to bake displacement as normals for enormous meshes?Issue: Imagine that you have enormous meshes in your scenes that you have UV-unwrapped as cleanly as possible. You want to bring these…May 16May 16