Proud to announce our 3rd Annual Inventor’s Challenge winners!

The 3rd Annual Inventor’s Challenge was a huge success! Thanks to everyone who participated and supported! With massive support from AT&T, we were able to challenge young people from 184 cities all over the globe to invent a solution to a problem within their schools or communities. The goal of the Inventor’s Challenge is to empower kids to harness their creative potential by addressing real issues they face every day.

We received over 248 inspiring entries within categories spanning pre-k through high school. Inventions were judged based on three main criteria: originality, usefulness, and overall creativity of design and presentation.

Teams here at Imagination HQ and at AT&T reviewed the videos and were incredibly impressed with the level of resourcefulness, creativity and ingenuity participants displayed. With so many incredible inventions, selecting winners was no easy task! We want all participants to know that we are so inspired by every young person who took up this call to action. We applaud each and every one of you!

Introducing the winners of the 2018 Inventor’s Challenge!

Grace Hopper Incubator Prize: Stria

A group of high school students in San Mateo, California took on the task of assisting the visually impaired. Acknowledging that veering was a serious problem amongst a population of 285 individuals, the team created Stria, a belt that helps the blind cross the street safely. The belt is equipped with vibration motors that buzz when the individual wearing it starts veering towards one side. The team went through 8 unique ideas and 24 prototypes before arriving at Stria, an invention allowing for the visually impaired to stay safe and independent!

Thomas Edison Prize (Pre-K-Grade 2): The Checklistinator

Second grader Mihir from San Diego, California was determined to invent a device that helped him and his classmates. Mihir created the Checklistinator, an electronic portable checklist that reminds students to pack needed items for the school day. With this creative and tech savvy invention, Mihir eliminates the need for paper checklists, enabling electronic checklists to be programmed onto the device. The Checklistinator is an incredibly well thought out and technical solution to an everyday problem.

Alexander Graham Bell Prize (Grades 3–5): Gravel Grippers

Ethan from Sioux Falls, South Dakota invented Gravel Grippers to facilitate running in the winter over icy surfaces. The invention consists of two tubes that wrap around each leg and dispense salt on the ground. Ethan created a second version that could be incorporated with a cane in order to help the elderly on their walks over the ice. Gravel Grippers addresses a problem relevant to people of all ages who experience an icy winter.

Nikola Tesla Prize (Grades 6–8): The Hover Cleaning Cart

Madison from Jacksonville, Alabama created the Hover Cleaning Cart to facilitate the cleaning of one’s room without dropping cleaning supplies. The cart comes complete with seat handles, an adjustable foot rest and built in storage for supplies. You simply attach the cart to your hover board and off you go on your cleaning spree!

Leonardo Da Vinci Prize (Grades 9–12): Securlio Passgen

Leonard from Brooklyn, New York is well aware of the problems faced by users of technology. For this reason, he invented Securlio Passgen with help from his friend, David. It is a device that generates and inputs passwords without saving them. The invention generates unique passwords, employs URL encryption and provides one master password to its user. All this while never saving or storing any passwords generated. Securlio Passgen ensures private information shared online stays safe! Check out securlio.com for more info.

Honorable Mention: The Day Zero Hero

We want to make a special honorable mention for The Day Zero Hero invention. A group of fifth graders from Steve Auslander’s Imagination Chapter in Indianapolis, Indiana invented a device to help alleviate water scarcity in Cape Town, South Africa. The invention consists of a bucket that collects rain water and a funnel that enables its users to water plants. The Day Zero Hero is a great example of young students employing global awareness and creativity! We love that two of our stellar Creativity Consultants, Steve Auslander and Steve Sherman, showcased cross-continental collaboration on this project and involved their Imagination Chapters to address this global issue. Great work!

Thank you once again to all participants, Imagination Chapter Leaders, Creativity Consultants and especially AT&T for sponsoring yet another wonderful year of the Inventor’s Challenge!

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