iMeshupiniMeshupGaming Industry Explained: Concept Art for 3D GamesYou can bet that all of the characters, objects, and environments in your video game start out as concept art. It might seem daunting to…Feb 13, 2019Feb 13, 2019
iMeshupiniMeshupiMeshup’s Newest Release: VR Viewing, Intuitive Commenting, Platform Fixes, and More!The first month of the year is already over. What have we been up to, you ask? Improving iMeshup, of course! We released the latest…Feb 5, 2019Feb 5, 2019
iMeshupiniMeshupDevelop It or Drop It? 5 Ways to Make Sure Your Game Idea is ViableSadly, every year there’s a ton of small or indie game studios that simply don’t make it. What is it that separates the winning games from…Jan 30, 2019Jan 30, 2019
iMeshupiniMeshupWhat Does a 3D Game Character Pipeline Look Like?Get InspiredJan 23, 2019Jan 23, 2019
iMeshupiniMeshupGame Chatter Winter 2019: dates, figures, news & notesA conference to look forward toJan 16, 2019Jan 16, 2019
iMeshupiniMeshupThe Newest Features on iMeshupWe’re still hard at working making iMeshup’s new version the best it can be. Since we re-launched, we’ve had a major update that we’d like…Jan 10, 2019Jan 10, 2019
iMeshupiniMeshupGaming Industry Explained: Voice ActingGot game characters? Unless your game is a mime simulator, they probably have something to say. At the end of the day, what your…Jan 3, 2019Jan 3, 2019
iMeshupiniMeshupThe Best Online 3D Collaboration ResourcesEverything’s moving online.Dec 19, 2018Dec 19, 2018
iMeshupiniMeshupFeatures you can look forward to on iMeshupAs you might’ve heard, iMeshup’s new version is now live! That doesn’t mean we’re done improving it, though. There are plenty of good…Dec 12, 2018Dec 12, 2018
iMeshupiniMeshupGaming Industry Explained: Testing and QAThe video game production and development industry often gets a lot of flack for the way it works — but the truth is, not many people…Dec 7, 2018Dec 7, 2018