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Since Covid burst onto the scenes in late 2019/early 2020, life as we know it has changed. Just what does a pandemic mean for technology? And similarly what does technology mean for a pandemic? Here we will consider how science and technology are working to keep pace with the developments of covid, and how the technology industry is adapting and innovating to make sure it stays relevant in a world that has changed monumentally.

People are depending on technology more than ever to fill the void where face to face interaction is no longer possible. The way we work, study, travel, socialise, relax, exercise, shop — everything that until now has formed the pattern of our daily lives — has changed irrevocably. …


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Our Impossible Minds series profiles the individuals who are building new possibilities for the future across technology, design and culture. This time we talked with Filipe Castro Matos, our Head of Marketing at Bond Touch, who is passionate to understand how people think and move and fascinated to see the real impact he has in people’s lives.

What’s fascinating about your role at Impossible?

Being the Head of Marketing of a brand like Bond Touch allows me to explore all kinds of crazy ideas and put in practice what many times is only theory. I have an important role to make sales happen but what fascinates me more is the challenge of capturing the attention of such global and diverse audience. Having started in 2018 and in an early stage of this startup, I’m proud of everything we achieved — numbers are out of this world but the best thing is to see we have a real impact in people’s lives by creating an easy way to keep them connected to their loved ones, especially important in times like this. …


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Our Impossible Minds series profiles the individuals who are building new possibilities for the future across technology, design and culture. Chanita Nichols is our Senior UI UX designer at Impossible, who is fascinated by her team’s support and truly wants to create applications to help people.

What’s fascinating about your role at Impossible?

First of all, I want to express that I am truly happy that I finally found a company and a team that cares for each other. Impossible people who make better products for the greater good. I feel that we are drawn to each other, me, Impossible, and the team. I have an awesome team that truly has my back, a team that is ready to thrive, open-minded, ready to make something wonderful for the world. …


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Our Impossible Minds series profiles the individuals who are building new possibilities for the future across technology, design and culture. This time we talked with Rita Reis, Senior Product Designer, who is obsessed with design systems, keeping things simple, and wants a future with people who are focused on solving problems.

What’s fascinating about your role at Impossible?

I would say the most fascinating thing about my role is the amount of growth involved in it, along with all the experiences you get on the way, mostly due to being so passionate about my work.

We are constantly challenged and sometimes improvising gets you a long way. The kind of experience you get from living the project and all that it entails, from going for user research, to end product, to all the relationships you build, the experience, and overcoming challenges that aren’t always planned is very rewarding. …


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User-centred design has taken the world in the wrong direction. The shift to Planet Centric Design needs to happen now.

by Kathrin Dimai & Joana Casaca Lemos

Planet Centric Design is a methodology for designing products, services and ways of working that enhance real environmental, social and economic sustainability — we call this planetary value.

It’s called ‘planet-centric’ because it puts our shared planet and the communities that depend on it at the centre of the design process. This means decisions are taken with a view to creating wider planetary benefits beyond the individual user. Up until now, design has been centred around satisfying individual needs, with innovations to make our lives faster, more ‘frictionless’ and efficient. …


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The covid pandemic has been a wake up call, forcing us to recognise that we are not always the masters of our environment, and reshaping our lives in startling and unsettling ways.

Yet out of this panic and suffering, there has been a global mobilisation of people wanting to help, with much of the work focused around the provision of face masks, which are now mandatory in many countries. Individuals and businesses have been finding new and innovative ways to turn their skills to the production of face masks, which have without doubt become the unusual accessory of 2020.

The fallout from the staggering increase in demand for single-use surgical masks and gloves can be seen washing up on shorelines around the world, and conservationists are predicting that there will be a surge in ocean plastic. …


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Our Impossible Minds series profiles the individuals who are building new possibilities for the future across technology, design and culture. This time we talked with Christin Kreml, Creative Project Manager & UX Researcher, who is fascinated to work side by side with people on a global scale and considers herself a gratitude + new-age spiritual nerd.

What’s fascinating about your role at Impossible?

Question is… What isn’t fascinating about it?

From the outside, my role as a Creative Project Manager looks pretty boring — filled with meetings, lists, and gantt charts. While my day to day involves many of those things, my position and current allows me to be curious, continuously learn and grow my skill set. Whether it’s interviewing patients, setting up communication processes, or translating an app into German, each day brings new ah-ha moments and definitely keeps me on my toes! …


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Our Impossible Minds series profiles the individuals who are building new possibilities for the future across technology, design and culture. This time we talked with Pedro Couto e Santos, our Design Director at Impossible, who is obsessed by quantum physics and is proud to be able to improve people’s lives and happiness.

What’s fascinating about your role at Impossible?

I think I am mostly fascinated by the strong connection I feel towards Impossible as a whole, not necessarily by any specific thing related to my role. …


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According to MIT, Hyper-personalized medicine is one of the breakthrough technologies of 2020. Medical and technological advances mean that individual programmes of medicine can be developed more quickly and at a lower cost. Here we consider a range of products that provide individual healthcare, ranging from support with cancer and metabolic diseases to nutritional advice and cleaning teeth.

Here are 10 projects we believe are changing healthcare as we know it…

1) Control IQ

Control IQ is a new technology which will let people with diabetes customise their treatment and automatically adjust their insulin levels. Through an advanced hybrid closed-loop system, Control-IQ’s algorithm automatically adjusts insulin in response to predicted glucose levels. …


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Our Impossible Minds series profiles the individuals who are building new possibilities for the future across technology, design and culture. This time we talked with William Houser, our Product Designer & Innovation at Impossible, who loves big ideas and is fascinated by the sheer creativity of his peers.

What’s fascinating about your role at Impossible?

While I consider myself a creative person, my creative output is different than those creating UX/UI screens or new products. My creativity comes into play in the interactions I have with my Impossible and client teams. I juggle personalities, political pressure, projects, and personal egos. I strive to cater my approach to each person a bit differently, knowing a true connection can help make both lives easier! What is fascinating about my role at Impossible is seeing the long project road ahead of you and helping those on different teams understand it, bit by bit. Breaking things up into smaller pieces allows for others to digest and clearly see what might be a daunting task. Once we’ve reached the end of the project I take pride in knowing that I helped get that from an idea to something tangible and I am fascinated by the sheer creativity of my peers. …

About

Impossible

Innovation group and incubator. We are using design and technology to solve social and environmental issues. www.impossible.com

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