30 Design Patterns Interview Questions and Answers

Manish Salunke
7 min readMar 7, 2023
Design Patterns Interview Questions and Answers

Aspiring software developers and engineers must have a sound knowledge of design patterns, which are solutions to common software design problems.

In an interview, employers often assess candidates’ understanding of design patterns as it demonstrates their experience and expertise in software development.

Therefore, it’s essential to be well-prepared for design pattern interview questions to stand out from other candidates.

In this blog post, we have compiled a list of 30 design pattern interview questions and answers, covering various design patterns such as creational, structural, and behavioral patterns.

We will dive into the benefits of using design patterns and their different types, along with a detailed explanation of each pattern.

This post will serve as a comprehensive guide to help you prepare for your next software development interview. Let’s get started!

Hey there tech enthusiasts! Are you preparing for an interview in software development? If yes, then you must be aware of the importance of design patterns.

Design patterns are commonly used solutions to recurring software design problems. They are not specific to a particular programming language, but rather a general concept that can be applied to any language.

In this blog post, we’ll cover 30 design pattern interview questions that you might encounter in your next interview. So, let’s get started!

Design Patterns Interview Questions [2023] | Practice Tests

Q1. What are design patterns?

A design pattern is a general solution to a commonly occurring problem in software design. It is not a finished design that can be transformed directly into code. It is a description or template for how to solve a problem that can be used in many different situations.

Q2. What are the benefits of using design patterns?

The benefits of using design patterns are as follows:

  • Design patterns can speed up the development process by providing tested, proven development paradigms.
  • Effective software design requires considering issues that may not become visible until later in the implementation. Reusing design patterns helps to prevent subtle issues that can cause major problems and improves code readability for coders and architects who are familiar with the patterns.
  • Design patterns provide a standard terminology and are specific to particular scenarios. This can help communication between designers and architects who use the same pattern name for the same solution, allowing for faster and more effective communication.
  • Finally, design patterns can improve the modularity of your code by providing separation of concerns. A design pattern can help to encapsulate complex functionality and present it as a single unit.

Q3. How many types of design patterns are there?

Design patterns are broadly classified into three categories:

  • Creational Patterns
  • Structural Patterns
  • Behavioral Patterns

Design Pattern Interview Questions [2023] with Detailed Answers and Explanations | Ace Your Next Technical Interview

Creational Design Patterns

Q4. What are creational design patterns?

Creational design patterns are those patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. They assist in making a system independent of how its objects are created, composed, and represented.

Q5. What are the types of creational design patterns?

The types of creational design patterns are:

  • Singleton Pattern
  • Factory Method Pattern
  • Abstract Factory Pattern
  • Builder Pattern
  • Prototype Pattern

Q6. What is the Singleton Pattern?

The Singleton Pattern ensures that a class has only one instance, and provides a global point of access to that instance. It is one of the simplest design patterns, but it is also one of the most controversial due to its potential for misuse.

Q7. What is the Factory Method Pattern?

The Factory Method Pattern defines an interface for creating objects but allows subclasses to decide which class to instantiate. It provides an abstract interface for creating an object but leaves the choice of the object to be instantiated to the subclass.

Q8. What is the Abstract Factory Pattern?

The Abstract Factory Pattern provides an interface for creating families of related or dependent objects without specifying their concrete classes. It is often used in conjunction with the Factory Method Pattern.

Q9. What is the Builder Pattern?

The Builder Pattern separates the construction of a complex object from its representation, allowing the same construction process to create various representations. It is often used in conjunction with the Composite Pattern.

Q10. What is the Prototype Pattern?

The Prototype Pattern creates new objects by cloning an existing object. This approach can save time and resources by avoiding expensive initialization operations.

Design Pattern Interview Questions

Structural Design Patterns

Q11. What are structural design patterns?

Structural design patterns are those patterns that deal with object composition, simplifying the design by identifying a simple way to realize relationships between entities.

Q12. What are the types of structural design patterns?

The types of structural design patterns are:

  • Adapter Pattern
  • Bridge Pattern
  • Composite Pattern
  • Decorator Pattern
  • Facade Pattern
  • Flyweight Pattern
  • Proxy Pattern

Q13. What is the Adapter Pattern?

The Adapter Pattern allows objects with incompatible interfaces to collaborate. It converts the interface of a class into another interface that clients expect. This pattern is often used to make existing classes work with others without modifying their source code.

Q14. What is the Bridge Pattern?

The Bridge Pattern decouples an abstraction from its implementation so that the two can vary independently. It is useful when both the abstraction and implementation can have variations that are independent of each other.

Q15. What is the Composite Pattern?

The Composite Pattern composes objects into tree structures to represent part-whole hierarchies. It allows clients to treat individual objects and compositions of objects uniformly.

Q16. What is the Decorator Pattern?

The Decorator Pattern attaches additional responsibilities to an object dynamically. It provides a flexible alternative to subclassing for extending functionality.

Q17. What is the Facade Pattern?

The Facade Pattern provides a unified interface to a set of interfaces in a subsystem. It defines a higher-level interface that makes the subsystem easier to use.

Q18. What is the Flyweight Pattern?

The Flyweight Pattern uses sharing to support large numbers of fine-grained objects efficiently. It is used to minimize memory usage and improve performance when working with large numbers of objects that have similar or identical state.

Q19. What is the Proxy Pattern?

The Proxy Pattern provides a surrogate or placeholder for another object to control access to it. It allows for controlled access to a real object and is often used to add security or remote access to an object.

Behavioral Design Patterns

Q20. What are behavioral design patterns?

Behavioral design patterns are those patterns that deal with communication between objects, defining the way objects interact and communicate with each other.

Q21. What are the types of behavioral design patterns?

The types of behavioral design patterns are:

  • Chain of Responsibility Pattern
  • Command Pattern
  • Interpreter Pattern
  • Iterator Pattern
  • Mediator Pattern
  • Memento Pattern
  • Observer Pattern
  • State Pattern
  • Strategy Pattern
  • Template Method Pattern
  • Visitor Pattern

Q22. What is the Chain of Responsibility Pattern?

The Chain of Responsibility Pattern creates a chain of receiver objects for a request. It allows multiple objects to handle the request without knowing which object will handle it.

Q23. What is the Command Pattern?

The Command Pattern encapsulates a request as an object, thereby allowing for parameterization of clients with different requests, queuing or logging of requests, and support for undoable operations.

Q24. What is the Interpreter Pattern?

The Interpreter Pattern provides a way to evaluate language grammar or expression. It defines a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.

Q25. What is the Iterator Pattern?

The Iterator Pattern provides a way to access the elements of an aggregate object sequentially without exposing its underlying representation. It decouples the algorithm for traversing the object from the object itself.

Q26. What is the Mediator Pattern?

The Mediator Pattern defines an object that encapsulates how a set of objects interact. It promotes loose coupling by keeping objects from referring to each other explicitly.

Q27. What is the Memento Pattern?

The Memento Pattern captures and externalizes an object’s internal state so that it can be restored later, without violating encapsulation.

Q28. What is the Observer Pattern?

The Observer Pattern defines a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.

Q29. What is the State Pattern

The State Pattern allows an object to alter its behavior when its internal state changes. It is useful when an object’s behavior depends on its state and the number of states is large.

Q30. What is the Strategy Pattern?

The Strategy Pattern defines a family of algorithms, encapsulates each one, and makes them interchangeable. It allows the algorithm to vary independently from clients that use it.

Design Pattern Interview Questions

Conclusion

So there you have it, 30 design pattern interview questions that you might encounter in your next interview.

Remember, design patterns are not just limited to the world of software development, but can also be applied in various other fields.

Make sure to brush up on your design pattern knowledge before your next interview, and good luck!

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