…g an average designer that creates something rather than an amazing designer that delivers nothing. When you learn to manage the fear of failing, and you give yourself more room to make mistakes, you start having fun creating. The quality of your work will organically get better over time anyway.
…perfection but focus on getting stuff done. What you do matters, not what you think or say or plan. And doesn’t have to be perfect. The real world rewards those who create stuff and get things done. Give yourself space to think and wonder. And don’t be afraid of what might happen.