Interaction Design

Click here for a link to my demo video: https://drive.google.com/open?id=0ByjMzyV9Or-NOFE5V0JTUGxldW8

For this sprint of interaction design, I made an app prototype where a fisherman in Puget Sound and a fishmonger in Washington can communicate and get both numerical data and scientific information in one hand.

A Fisherman and Fishmonger

To start off with the topic, water quality of Puget Sound area, the only question came out to me was “who would care for the water quality the most in Puget Sound area?”. The first user whom I could think of was a fisherman because the water quality would affect the marine products in the area, and the second person was a fishmonger in Washington because the quality of the marine products would affect his or her profit. By brainstorming together in a group of three, I could narrow down what can motivate the users to use my app prototype.

One of the screens that shows a water temperature of different regions in Puget Sound area.

Clarity and Attraction

While using different applications in my phone, such as Instagram and weather forecast in iPhone, they all had a common theme: clarity. Standing in a perspective of a user, I would be confused and even later erase the application if it requires too much of a understanding and information to operate. Thus, I drew a map of Puget Sound that gives a distinct picture to let the user find any area easily. The second most important key in application is shared attraction of different users. For the numerical sensor, I chose a water temperature in the area that both a fisherman and fishmonger would be interested to know, and the red color of the temperature on the map brings clear attention for them to understand.

Wildcard

What would motivate both users to keep using the application? The answer was to provide them a direct connection which can enhance their working environment with less difficulties to find each other. By uploading their own pictures and locating where they caught the products, fishermen could easily get connected with the fishmongers, and the fishmongers would contact the fishermen directly through a message or a phone call. While designing the prototype app, my main focus was to think of an idea that can bring more users to utilize my application.

Interaction Design and Navigation

During the last lecture, Professor Turns strongly mentioned that navigation of application is more important than the interaction design. Since this sprint was my first experience to design not only external view but also internal navigation of application, it was not easy for me to make the application operates as I brainstormed and listed down during the studio. Although this process of building the app prototype was a challenge for me to navigate whatever I designed, it gave me a great input to develop various ideas in different perspectives. For upcoming sprints, I would try to operate the POP app in various ways to provide a better navigation.

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