How To Use Haptics Throughout Your Sliding Interactions?

Interhaptics
3 min readMar 3, 2020

Our team created a demo to show how haptics and 3D interactions enlarge the spectrum of VR / AR experiences. In order to fully design your virtual experiences and ease your haptic designs, we developed the Haptics Composer to design, test and iterate your haptic experiences. After our previous blog post on Haptics with Lever Interactions, today we tackle Haptics for Sliding Interactions. By using Interhaptics, we built a demo showcasing specific applications of haptics for dynamic elements. The demo is highlighting the role of haptics in object interactions.

In each object’s section, you might notice that all the interactions seem identical, and that’s true. However, since you can’t feel the demo, you are not able to experience the difference and that’s where you’re missing out. The objects’ interactions shown on the demo have different haptic feedbacks, nonetheless, they are in accordance with each specific interaction. Having this feature to customize your haptic feedback to one interaction will expand your possibilities with 3D interaction development.

Drawers

Whether you are trying to find items or investigating a scene to finish a quest, without realizing it, you are opening drawers all the time during your gaming experiences. If you played Red Dead Redemption 2, you know what we’re talking about.

Unlike the Rockstar’s game, the haptic development of the drawers not only gives you a tangible feedback, but it also prevents all useless movements. On the first drawer opening, light haptic feedback alerts you that the drawer is fully open and that you can stop his movement.

On the second, the user can feel the contact between the wheels and the rail.

For the third drawer, the difference is that its haptic design is based on the friction of the wood during the interaction.

Sliders

Sliders are basically used in e-learning applications. In our slider panel, there are 3 distinct haptic feedbacks. The particularity of the first one is that haptic alerts the user that the slider reached the limits of its interaction’s structure.

The second slider is more specifically designed. It shows the link between haptic and the visual environment. The slider has three cranks on its axis. Thus, you can feel haptic at each passing.

Finally, the third contains a simple augmentation of haptic’s amplitude when the slider reaches the middle of its path, giving you indication of the slider’s position.

Click here to read about how haptics guides you into your VR experiences. Extend your reality now by downloading Interhaptics and design, test and iterate your haptic experiences.

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Interhaptics

Interhaptics is a development suite designed to build and create realistic human like interactions as well as haptics feedback for 3D application in XR