Josh SutphinPatching an NPM dependency without going completely insaneSo you’re working on an npm-based project and you’ve discovered one of your dependencies has a bug. What do you do?Jun 10, 20183Jun 10, 20183
Josh SutphinAccurately syncing Unreal’s network clockWhen implementing real-time network multiplayer in a game, one very important tool is a reliable network clock.Jan 16, 20188Jan 16, 20188
Josh SutphinWhy are amateur writers obsessed with self-flagellation?In mid-2013 I wrote a short story, and I needed to get some feedback.Jan 10, 2018Jan 10, 2018
Josh SutphinFiguring out how to effectively test FractiveI’ve never gotten into Test-Driven Development because when you’re working on graphical video games it’s just not very practical.Jan 4, 2018Jan 4, 2018
Josh SutphinEmbracing a giant pile of misguided hacksWhen I said it was time for change, I meant it, dammit!Jan 2, 2018Jan 2, 2018
Josh SutphinThe things I love have become untenable to hold on toIt’s time to find new things.Jan 1, 2018Jan 1, 2018