Jiahui CaiinJ’s Game Design and Tech JournalThe Art of Crafting CommunicationI’ve been told that I write well. I haven’t had any formal education in writing outside of high school language class but I’ve spent some…Jun 4, 2019Jun 4, 2019
Jiahui CaiinTravel and AdventuresUNICYCLING THE DEATH ROADYou might have heard of this particular route that’s touted as the World’s Most Dangerous Road(tm). Also known as the Yungas Road, the road…Apr 25, 2018Apr 25, 2018
Jiahui CaiReusable Level DesignOne of the Clone Wars games I worked on involved navigating the environments in a vehicle and then revisiting it on foot. Since you travel…Dec 20, 2016Dec 20, 2016
Jiahui CaiinJ’s Game Design and Tech JournalA Quick Game and Some Thoughts of UE4 vs UnityHaving worked with Unreal Engine 3, moving on to UE4 was surprisingly confusing initially. The interface has changed quite a lot for one…Jul 21, 2016Jul 21, 2016
Jiahui CaiinJ’s Game Design and Tech JournalAn Experiment in Gamifying NarrativesI just wanted to revisit and put down in words this concept I had about a year ago and made into a short game that you can play if you…Jul 4, 2016Jul 4, 2016
Jiahui CaiinJ’s Game Design and Tech JournalDesign Methodology in Avatar Warrior’s Journey: Learnings from Balancing Card PacksIn the previous article, I gave an overview of the considerations behind the game balance in Avatar Warrior’s Journey. In this piece, I’d…Jul 1, 2016Jul 1, 2016
Jiahui CaiinJ’s Game Design and Tech JournalDesign Methodology in Avatar Warrior’s Journey: Designing for System-Wide BalanceAvatar Warrior’s Journey is a 2D endless runner with a card collection mechanic. As you complete goals, more map locations open up and you…Jul 1, 2016Jul 1, 2016
Jiahui CaiinJ’s Game Design and Tech JournalGraphs for Player Progression Part IIThis piece continues from Part I where general graphs and their formulae are discussed. In this part, I’ll discuss intention and how to…Jun 20, 2016Jun 20, 2016
Jiahui CaiinJ’s Game Design and Tech JournalGraphs for Player Progression Part IYou’re an hour into a new game and are slaying some monsters in Noobtopia. These guys take more than a hit or two to kill unlike 30 minutes…Feb 15, 20161Feb 15, 20161
Jiahui CaiTokyo Game Show 2015The first Tokyo Game Show I attended was in 2008 as a member of the press. I got to play at most of the booths that interested me and the…Oct 10, 2015Oct 10, 2015