That could mean that our reality’s number of “steps” or frames per second is that of Planck time units per second (presumably with “pixels” of space of Planck length cubed), but it could also be any higher finite number, in principle. For example, if I set the number of steps in my simulation to 120 per second, I can still choose to have only 60 things happen each second and only run calculations in between. At any rate, the precise answer doesn’t matter all that much for my purposes right now, though it would make sense to make the smallest units practically inobservable to avoid breaking the illusion of reality being continuous (analog), when in reality, the “reality” would be discrete (digital).
“I hate fabricated fun. It’s not fun.” For the love of god, stop forcing people to have ‘fun’ at your stupid office party. It’s not fun to tell people to have fun. Just relax and be human, you weird android in a suit.