Screenshot of Hades the game, where main character Zagreus looks out at the entirety of the underworld

The UX of Hades: Why we keep running from hell and back

What makes this modern videogame classic so sticky?

How Hades works

But before we talk about what makes Hades sticky, we have to first talk about the rules.

A bar indicating that the game has to be completed in one escape attempt
A bar graph where one escape attempt is divided into 4 gauntlets
A bar graph where one escape attempt is divided into 4 gauntlets, which are divided into 10 rooms each
  1. You enter the room
  2. You fight monsters
  3. After clearing all monsters, you earn a reward that aides your escape
  4. You choose between 1–3 rooms to proceed to, based on the reward they promise. Rewards are randomly generated.
A chart indicating that one room contains a loop of 4 actions — enter room, fight monsters, get reward, choose next room

What makes Hades stick

It’s a simple premise that attracted legions of loyal fans and swept awards during the pandemic. Thinking about why that’s the case has taught me about what we stick to and why:

  1. 😲 Novelty: We cling to creature comforts that provide just enough novelty
  2. 💪 Control: We seek challenges when we feel like we are in control of them
  3. 🏆 Quick rewards: We like taking risks we are quickly rewarded for

😲 We cling to creature comforts that provide just enough novelty

Screenshot of Hades, where the player must select between three Boons of Athena
Taking in-game screen caps for science
  1. What monsters you fight. Let’s say there’s 5 variations per room.
  2. What rewards you are given to choose from. Let’s say there’s 30 variations per room.

💪 We seek challenges when we feel like we are in control of them

Screenshot of Hades, where the player must select which room to go to next
Master of your fate, captain of your soul
  1. You enter the room
  2. You fight monsters
  3. After clearing all monsters, you earn a reward that aides your escape
  4. You can’t choose between 1–3 rooms to go to next or what reward you get — you just go through the next randomly-generated room chosen for you.

🏆 We like taking risks we are quickly rewarded for

Screenshot of Hades, where the player can pick up their reward
I wish I got rewarded for all my runs like this
  1. Reduce the amount of steps from choice to reward. Minimise any roadblocks that do not contribute to your overall user goal.
  2. Decrease any waiting or load times. Even Google will rank websites higher on search engines if they have a quick load time. Work with your developers and content managers to design around simplicity and smaller file sizes. Your users will be able to tell the difference.

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User Experience Designer at EY wavespace. Finding and writing about UX in everything. isabelperucho.com

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Isabel Perucho

User Experience Designer at EY wavespace. Finding and writing about UX in everything. isabelperucho.com