Mikkel CelinderinmeloaMeloa x Quandoogreat experiences should be limited to guided tours, paragliding, workshops or museums. When sharing stories from our travels we often…Nov 6, 2018Nov 6, 2018
Mikkel CelinderinmeloaMeloa x WithLocalsWe, Meloa are bringing WithLocals’ experience to our platform to bring better and unique experiences to our platform.Nov 6, 2018Nov 6, 2018
Mikkel CelinderinmeloaMeloa, meet World. World, Meloasooo we’re are live with Meloa.co — Feels amazing to be able to articulate, and I, on behalf of the team, wanted to write a few lines…Oct 25, 2018Oct 25, 2018
Mikkel CelinderThe only problem we have today.Back in the 00’s where the most popular game on mobile was snake, we only had one problem with our phones. Storage. Phones could have…Oct 25, 2018Oct 25, 2018
Mikkel CelinderGoodbye, some of the ProductIn an start-up business we often times come across extensions to a product that wasn’t 100% for the good of the product. In a world where…Aug 16, 2017Aug 16, 2017
Mikkel CelinderShuffle Cats — A Gateway Drug to GamblingOften times we see F2P games relying heavily on their theme to stand out, due to a rather simple gameplay — and King’s Shuffle Cats is no…Oct 22, 2016Oct 22, 2016
Mikkel CelinderHow to lose a Player in 10 levelsStudios are exploring different channels to keep spending on UA (User Acquisition) low and overcome tough discoverability on App Store and…Mar 21, 2016Mar 21, 2016
Mikkel CelinderHow Basic UX faults may kill your F2P Revenuewww.youtube.com/watch?v=SRtN4otbRdAJul 7, 2015Jul 7, 2015
Mikkel CelinderFocus on Skill in F2P GamesApple’s Editor’s choice this week is CastleStorm — Free to Siege, by Zen Studios and it got me thinking about the evolution of the mobile…May 12, 2014May 12, 2014
Mikkel CelinderForcing the Hard Currency #2In the first part of this series we looked at some examples of games who afford the spending of hard currency in their attempt to engage…Apr 30, 2014Apr 30, 2014