Deep science ventures. Week 5. From big problem to small technical ideas.
12 Feb ’17
Since DSV is a startup and , we are still being experimented upon. (no example)
Previous Friday before going home for weekend, we have chosen to solve an impossible problem: "How to make a realistic feeling of touch in virtual reality". This is an infinite degree of freedom problem. How to make it real? Good question.
That’s why we ran a technical ideation session with colleagues. I have chosen guys who did degree in neuroscience, architecture, physics, mechanical engineering and design and hoped this will improve the outcomes. It actually did us some good in terms of new cool ideas. But me and Kourosh, we were still perplexed by the amount of possible technical solutions (37) and what to pick and what to do next. The ideas ranged from the web that pulls you around to brain implants.
Questions remain: Is there a good way to run a technical ideation? How is it done? Do we need professionals?
Dom told us that we can move in a different way: describe use cases, get the features required for enabling tech, make a feature set and find the most critical or the most common of them all. Then do the technical analysis on them.
After doing so, we got the following main feature set: Texture, Elasticity, Hardness and Form(Shape). This helped organise the whole thing in our heads but didn’t bring us closer to technological solutions. We just came back to the list we had before. We picked three solutions, that I like and said: "OK, we will focus on them".
At least we are in the realm of research, where I feel like I know what I am doing. Interestingly enough, for Kourosh it is more difficult. On Thursday I learned everything about the arm and hand muscles. On Friday I brought Arduino, Daniel from a cohort brought his haptic glove, Haidin - some contact pads. We started experimenting! Next week should be awesome.