…hat design can be misused to tell a biased story. TLDR: This New York Times article reminds us that design is just as much an editorial tool as it is a tool of aesthetics, usability and user experience. Use your power as a designer wisely.
… well designed a game is when you can create a situation that ma… well designed a game is when you can create a situation that makes the mechanics feel instinctual. That moment of player agency, discovery, and for a second feeling like the smartest person on the planet is something that you can’t really get in any other forms of entertainment.