Sketch first to explore various ideas
How not to be a noob at UX design
Paul Axente

This reminds me of one of those parody drawing guides. How to draw an owl | Step 1: Reference image, Step 2: Outlines, Step 3: Fill in the details. You’re done!

I mean, this sketch is bordering on art, the thing you’re urging people to not confuse with design. Anthony has drawn in the details of the buildings in the first screen. What happened to a box with a cross in it to indicate an image? There’s nothing wrong with it but I’m not sure how many ideas you’re really going to be able to bang out with high fidelity sketches like this TBH

It wouldn’t really matter but I just think it creates an unrealistic expectation for the people who are new to these concepts.

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