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The Hex — Daniel Mullins Games

In December of 2018 I interviewed indie developer Daniel Mullins about his as-of-then two released titles, the suspense puzzler Pony Island and the cross-genre whodunit The Hex. …


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An encounter with the xenomorph in Creative Assembly’s Alien: Isolation

I love science fiction — if that wasn’t obvious from a great many of the Spotlight videos I’ve made for Subpixel. And since October 2020 marks the 6th anniversary of Creative Assembly’s Alien: Isolation, I knew I needed to to make something celebrating — I would argue — the best videogame adaptation of Ridley Scott’s seminal horror film. If you thought I was going to say “seminal science fiction film” — go watch Blade Runner. Alien is horror with sci-fi elements, just like Ghostbusters is comedy with sci-fi elements.

Now those of you familiar with the name Creative Assembly probably know the UK-based studio for their unendingly popular real-time-strategy series Total War. A studio that made its name on real-time-strategy may have seemed like an odd pick to helm a first-person, survival horror game set in 20th Century Fox’s Alien universe, and when Alien: Isolation was announced, I’ll admit I was one of those people. But once Alien: Isolation landed on store shelves in October of 2014, it quickly became obvious that Isolation was not only one of the best interpretations of Scott’s universe, but also the most authentic. So how did Alien: Isolation come to be? Well the road to Isolation was a long one, in no small part due to the projects that preceded it, which I will do my best to summarize now. …


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One of the most important parts of any videogame is the intro. Now, originally this article was about one specific videogame, but I discovered that a few years back someone else had made a video about this particular game, and their script was nearly identical to the one I’d written — at least as the bullet points went. So, instead of just putting this story out there and potentially being accused of plagiarism, I decided to broaden the scope of this script into one more generally about good videogame intros, why they’re important, and how to execute them well. …

Video Editor primarily, lots of other things secondarily.

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