Design Thinking For Whole Bank

Jacopo Contin
3 min readMar 19, 2019

--

An exercise on design thinking for a mobile banking app.

THE BACKGROUND:

We have been hired by Whole Bank, MA — to help them improve their customers’ experience of the bank’s new mobile app. Our reference person is Carol Holmes, Head of the Innovation Department.

Carol Holmes — Head of the Innovation Department

She is specifically looking to tackle the following issue: to give customers who travel often abroad an alternative to debit/credit cards payments through their mobile app.

The task is, therefore, to implement a feature on the mobile app to use specifically for payments when traveling abroad.

To find a solution we followed a four steps process: empathize, define, ideate, prototype.

STEP 1: EMPATHIZE

To connect with users we interviewed people who have experiences with traveling abroad to understand the issues they face. The questions which guided the conversation were:

  • What is your general money experience when traveling?
  • How do you usually exchange money?
  • How do you pay for things when abroad?
  • Can you think of issues you have faced in the past?
Paco Ruzzante

Paco, 31 says: “Sometimes the fees for payments and withdrawals are ridiculous”

Vincenzo, 32: “I always try to use a card, but I wouldn’t buy a 1€ coffee with it … you spend more time digiting the pin”

STEP 2: DEFINE

After extensive research, and delving deeper into those questions, we came up with the following related pain points:

  1. Knowing the value of things in a foreign currency.
  2. Using a credit card for small payments feels “weird”.
  3. When traveling for work, keeping a bunch of receipts organized for later reimbursement.
  4. Fees for cash ATM withdrawals.
  5. Locating an ATM when needed.

STEP 3: IDEATE

For this specific case, we will focus on giving the customers the quickest access to a payment tool

STEP 4: PROTOTYPE

Let’s go ahead with some wireframes, shall we?

We have added a quick-pay option before login, so users can pay quickly before accessing the app. They can set budget limitations for the amount of the quick-pay transaction, and can also set the currency displayed when buying something.

CONCLUSIONS

With this exercise I have learned two things:

  • It’s definitely better to START WORKING on something even without a crystal-clear idea of what the outcome should look like. The act of starting to work on something provides new ideas. Which also teaches me another thing: don’t overthink it! Just try something instead.
  • When something is unclear, ASK! Ask your clients, ask your managers, ask your colleagues. If this was a real-life scenario, I could have spent hours trying to understand what I was actually supposed to do by asking our reference person: Carol Holmes.

--

--

Jacopo Contin

I make a lot of mistakes. I’m overly sensitive and very intuitive. This is what I’ve learnt.