Top 9 Video Games Books

Joshua Johnson
7 min readSep 7, 2024

Get ready to dive into the world of pixels and adventure with our latest book roundup! Video Games Books brings you a curated selection of the best reads that delve deep into the history, culture, and art of video games. From the early days of arcade gaming to the rise of console kingdoms, these books are sure to engage and educate any avid gamer or casual fan. So, grab your favorite snacks, sit back, and prepare to immerse yourself in the fascinating world of video game literature.

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1. Philosophy Through Video Games

Philosophy Through Video Games | Image

Dive into the world of video games and uncover hidden philosophical gems with Philosophy Through Video Games by Jon Cogburn and Mark Silcox. This captivating exploration delves into the unexpected depths of popular games such as Madden Football, Wii Sports, and Grand Theft Auto, discovering how they provide enlightening insights into metaphysics, aesthetics, ethics, and more. Authored by philosophers with hands-on game industry experience, the book deftly navigates the complexities of video games, shedding light on the intriguing nexus between gameplay and philosophical inquiry. With a fascinating array of topics covering everything from the meaning of life to the problem of external worlds, this innovative book is a must-read for gamers, philosophers, and anyone seeking a fresh perspective on the power of video games to engage our minds and challenge our assumptions.

  • Authors: Jon Cogburn, Mark Silcox
  • Publisher: Routledge
  • Published Date: September 10, 2009
  • Page Count: 368
  • Print Type: BOOK
  • Categories: Games & Activities
  • Maturity Rating: NOT\_MATURE
  • Language: en

2. Glued to Games

Glued to Games | Image

How Video Games Draw Us In and Hold Us Spellbound

Glued to Games: How Video Games Draw Us In and Hold Us Spellbound provides a comprehensive, research-based analysis of the appeal and effects of video games. With billions in sales and concerns about long-term impacts, this book offers a balanced perspective on both the positive and negative aspects of habitual playing. Drawing on substantial studies and motivational theory, authors Scott Rigby and Richard M. Ryan present real-life examples and experiences to explore gaming's powerful psychological and emotional pull. This engaging and insightful book offers prescriptions for healthier, more enjoyable gaming experiences for all.

  • Authors: Scott Rigby, Richard M. Ryan
  • Publisher: Bloomsbury Publishing USA
  • Published Date: February 18, 2011
  • Page Count: 201
  • Print Type: BOOK
  • Categories: Social Science
  • Maturity Rating: NOT\_MATURE
  • Language: en

3. The Art of Video Games

The Art of Video Games | Image

From Pac-Man to Mass Effect

Forge ahead into an engaging exploration of video games with "The Art of Video Games, " a meticulously crafted tome published in cooperation with the esteemed Smithsonian American Art Museum. Dive into the rich, textured world of digital artists from the golden age of gaming, where the likes of Pac-Man and Space Invaders became icons of popular culture. Embrace the journey and prepare to be captivated by the ingenuity and creativity showcased in the making of iconic game franchises, such as Grand Theft Auto, Halo, and Mass Effect. The 218 pages feature high-definition photography and illuminating commentary in this impressive ode to the art of gaming, making it an astounding addition to any discerning reader's library.

  • Authors: Chris Melissinos, Patrick O'Rourke
  • Published Date: July 13, 2012
  • Page Count: 218
  • Print Type: BOOK
  • Categories: Art
  • Maturity Rating: NOT\_MATURE
  • Language: en

4. Playing Video Games

Playing Video Games | Image

Motives, Responses, and Consequences

In "Playing Video Games: Motives, Responses, and Consequences" by Peter Vorderer and Jennings Bryant, explore the psychological and mediated aspects of computer game play as it becomes a social phenomenon. This comprehensive book delves into security training simulations, war games, role-playing games, and sports games, drawing from communication, psychology, and technology. With its unique and timely perspective, this volume will appeal to scholars and researchers in media studies, mass communication, psychology, and marketing, serving as a foundation for future research.

  • Authors: Peter Vorderer, Jennings Bryant
  • Publisher: Routledge
  • Published Date: October 12, 2012
  • Page Count: 605
  • Print Type: BOOK
  • Categories: Games & Activities
  • Average Rating: 5.0
  • Ratings Count: 1.0
  • Maturity Rating: NOT\_MATURE
  • Language: en

5. How to Play Video Games

How to Play Video Games | Image

"How to Play Video Games" offers 40 thought-provoking essays that explore the cultural impact of video games. From globalization to world-building, the authors delve into the world of video gaming and its influence on society. This comprehensive book is perfect for fans and scholars alike, providing a new lens through which to engage with contemporary culture. With contributions from leading thinkers in the field, "How to Play Video Games" is sure to enlighten and inspire readers.

  • Authors: Matthew Thomas Payne, Nina B. Huntemann
  • Publisher: NYU Press
  • Published Date: March 26, 2019
  • Page Count: 376
  • Print Type: BOOK
  • Categories: Games & Activities
  • Maturity Rating: NOT\_MATURE
  • Language: en

6. The History of Video Games

The History of Video Games | Image

Embark on a thrilling journey through the ever-evolving world of video games with "The History of Video Games. " This captivating book chronicles the rise and evolution of the gaming industry, now larger than both film and music industries combined. Delving deep into the history, each chapter presents a unique perspective on the past, present, and future of gaming, making it a must-read for both nostalgic and curious gamers. Brimming with vivid images and fascinating statistics, "The History of Video Games" is a comprehensive exploration of the people, companies, and cultural phenomena that shaped this global phenomenon. From the experimental games of the 1950s and 1960s to the cultural impact of popular titles like Fortnite, this book offers an unparalleled insight into the captivating world of gaming.

  • Authors: Charlie Fish
  • Publisher: White Owl
  • Published Date: May 30, 2021
  • Page Count: 305
  • Print Type: BOOK
  • Categories: Technology & Engineering
  • Maturity Rating: NOT\_MATURE
  • Language: en

7. The Greatest Stories Ever Played

The Greatest Stories Ever Played | Image

Video Games and the Evolution of Storytelling

Experience the evolution of storytelling like never before in "The Greatest Stories Ever Played". In this engaging young adult non-fiction title, expert author Dustin Hansen delves into the emotional depth and impact of video games, exploring how they have revolutionized the way we experience stories. From blockbuster adventures to hidden gems, readers will uncover the powerful ways games can make you laugh, cry, and think differently about life's most pressing issues. Join Dustin as he unveils the latest trends in video game storytelling, showing how interactive and immersive experiences are redefining the world of stories and shaping our cultural landscape.

  • Authors: Dustin Hansen
  • Publisher: Feiwel & Friends
  • Published Date: April 12, 2022
  • Page Count: 235
  • Print Type: BOOK
  • Categories: Young Adult Nonfiction
  • Maturity Rating: NOT\_MATURE
  • Language: en

8. Out of Touch

Out of Touch | Image

How to Survive an Intimacy Famine

In "Out of Touch, " esteemed behavioral scientist Michelle Drouin delves into the complex world of love, belongingness, and fulfillment, focusing on how modern technology both aids and hinders our innate need to connect. Exploring our current intimacy famine amidst pandemic isolation, Drouin examines the implications of constant digital engagement and the true essence of intimacy beyond physical connection. Through an in-depth analysis of online dating, pandemic pup and professional cuddler trends, and the role of technology in our relationships, Drouin provides insightful discoveries on the impact of technology on human connection and the importance of fostering meaningful in-person relationships.

  • Authors: Michelle Drouin
  • Publisher: MIT Press
  • Published Date: June 06, 2023
  • Page Count: 285
  • Print Type: BOOK
  • Categories: Psychology
  • Maturity Rating: NOT\_MATURE
  • Language: en

9. The Video Games Textbook

The Video Games Textbook | Image

History • Business • Technology

Discover the captivating world of video games through The Video Games Textbook, an extensive guide that delves into the industry's history, business, and technology. Authored by Brian J. Wardyga and published by CRC Press, this 751-page book immerses readers in an enthralling journey through time, showcasing the development of every significant video game console, handheld system, and revolutionary personal computer.

The Video Games Textbook is a must-read for not only students but also for individuals with a profound love for gaming. With well-defined objectives and key terms, informative timelines, vivid images, and graphs, readers will acquire a comprehensive understanding of how video games have progressed over the years and their profound impact on culture.

The Second Edition of this revamped book includes updated content in every chapter, featuring expanded coverage on PC and mobile gaming, virtual reality, and the most recent gaming platforms like Nintendo Switch, Xbox Series X|S, and PlayStation 5. Furthermore, it explores gender issues, PEGI and CERO rating systems, and new Pro Files and quiz questions.

The Video Games Textbook is the ultimate guide for anyone seeking knowledge on the past, present, and future of gaming. Its engaging content and wealth of information make it a surefire favorite among readers worldwide.

  • Authors: Brian J. Wardyga
  • Publisher: CRC Press
  • Published Date: June 13, 2023
  • Page Count: 751
  • Print Type: BOOK
  • Categories: Computers
  • Maturity Rating: NOT\_MATURE
  • Language: en

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