Jake VaughanGameplay Journal Entry #10One idea I had was to make an anti-intervention game. The player would play as the government of a country with a terrorist problem. The…Apr 13, 2022Apr 13, 2022
Jake VaughanGameplay Journal Entry #9For this week’s entry, I’ve decided to focus on The Stanley Parable. It is short choose-your-own-adventure game formatted as a walking…Mar 31, 2022Mar 31, 2022
Jake VaughanGameplay Journal #8For this week’s entry, I’ve decided to focus on Europa Universalis IV (henceforth EU4). It is a grand strategy game, where you lead a…Mar 23, 2022Mar 23, 2022
Jake VaughanGameplay Journal Entry #7For this week’s entry, I’m going to focus on Depression Quest. It is a choose-your-own-adventure, html game about depression. At the bottom…Mar 16, 2022Mar 16, 2022
Jake VaughanGameplay Journal Entry #6For this second entry on glitches, I’ve decided to focus on Cory Arcangel’s Super Mario Clouds (Henceforth, SMC) work. SMC is a…Feb 23, 2022Feb 23, 2022
Jake VaughanGameplay Journal Entry #5Gorlunova and Shulgin define a glitch as “… an unpredictable change in the system’s behavior, when something obviously goes wrong.” I…Feb 16, 2022Feb 16, 2022
Jake VaughanGameplay Journal Entry #4For this entry, I have decided to focus on an Carmageddon mod for GTA IV. It does one simple change that has major gameplay reprecussions…Feb 9, 2022Feb 9, 2022
Jake VaughanGameplay Journal Entry #3In order to discuss the practice of modding and how it relates to the video game industry, I have decided to focus on Hearts of Iron IV’s…Feb 2, 2022Feb 2, 2022
Jake VaughanGameplay Journal #2Based on Sanglard’s review of the Doom code, the way Doom renders the environment is pretty complex. The order it loads things in are…Jan 26, 2022Jan 26, 2022
Jake VaughanGameplay Journal Entry #1Recently, I’ve been replaying Fire Emblem: Awakening. In Dovey’s and Kennedy’s work, Game Cultures: Computer Games as New Media, they…Jan 19, 2022Jan 19, 2022