jam1garnerReverse Engineering MSC Bytecode — Fuzzing for a CrashOften times one of the hardest parts about reverse engineering an executable is finding the code relevant to your needs. Behind even the…Feb 18, 2019Feb 18, 2019
jam1garnerInjecting Files into an Archive Format I Don’t UnderstandSomewhat recently I was a part of the group reverse engineering files for smash ultimate, and one of the problems we encountered is that we…Dec 2, 2018Dec 2, 2018
jam1garnerMaking a Decompiler from Nothing — A PostmortemSome thoughts on decompilation after writing a decompiler for a proprietary bytecode (while having no clue what I was doing to start with)Oct 12, 2018Oct 12, 2018
jam1garnerHow I turned my DK Bongos Into a KeyboardAS YOU MAY ALREADY KNOW THE DK BONGOS ARE A SPECIAL GAMECUBE CONTROLLER MADE FOR “DONKEY KONGA 1/2” AND “DK JUNGLE BEAT”.Mar 15, 2018Mar 15, 2018
jam1garnerHow I added Discord Integration to Smash 4If you’re just looking for a download link or pictures, see the very bottom of the post.Mar 2, 20181Mar 2, 20181
jam1garnerTraining a KNN classification model to recognize Trump’s writing styleQuick Disclaimer: None of the following article has anything to do with politics, my opinions on anyone involved, and none of it is meant…Feb 7, 2018Feb 7, 2018
jam1garnerReverse Engineering MSC Bytecode — Script DataWhile none of the information presented here requires you’ve read the first part, it is recommended you read it here. That part covers the…Jan 7, 2018Jan 7, 2018
jam1garnerReverse Engineering MSC Bytecode — File structureWhile not all scripting languages in fighting games are the same, the process can be applied to just about any filetype in general. First…Dec 30, 2017Dec 30, 2017