Yeah, it’s fascinating to me how designers are always talking about empathy and being user centered, but have so much trouble crafting a message that resonates with their colleagues in an organization. Communicating a message that resonates is just another form of design
I haven’t found a way to manage these types of people consistently. IMO you need to plan your exit if these types join your team.
Although I think that designers need to accept some responsibility for the existence of terrible Product Managers: if Product Designers did their job properly, there would be no need for product…
Thank you for sharing your story. Just goes to show how important dominance is in the design process.
I’m sorry to hear about your fractured back. Echinacea works very well for that. Get well soon!
Excellent question. If you’ve established proper dominance during step 1, the ape running off with your phone shouldn’t be an issue. If the ape gets offended at your foie gras, apologize for your microaggression and offer him a baby banana.
Not a huge fan of your writing style but those are some great questions to ask that demonstrate a desire to learn more about yourself and others. However, I think asking those questions has to come from an authentic place of really wanting to know, rather than just asking in order to demonstrate that you are “someone that asks good questions”. That…
I don’t know man, I’ve only been writing for about three months but most of my articles have gotten curated and I’m getting more traffic and money than I ever thought I’d get. Perhaps it’s because I went in with low expectations. However, I do understand your concerns with regards to the quality of writing and amount of audience engagement dropping due to these changes.
I agree with the general sentiment of being candid. But half of those examples, and especially the first and last one, are just having social grace. You can emphasize the positive of working on something with fresh eyes and not the negative of being fried. And you don’t need to tell someone their idea sucks.
Yeah, I think you might be right about that, but the primary responsibility for the experience still needs to fall on the designer in the same way that the primary responsibility for the tech stack falls on the engineers
Jared M. Spool I gave your “experience design vision” concept a shoutout in my most recent blog post about Great Design vs Good Design — to me having a clear vision is one of the most important ingredients to creating a great design.