My VR Persona Profile Cont.

James Carrico
Mar 21, 2018 · 2 min read

Continuing from the previous thought experiment, I want to delve in a bit deeper into how different VR related technologies may be helpful to my VR persona.

How would Augmented Reality better help teach your experience?

Augmented Reality (AR) would probably be a good alternative for this though experiment. There is greater user comfort in using AR as opposed to VR. Therefore the user could probably spend more time in an AR environment. This would allow for longer study times and hopefully better scores. AR technology requires the headset to understand the world around it and render objects correctly to have a good user experience, called Simultaneous Localization and Mapping (SLAM). Additionally, field of view is a current issue in AR which would mean less for the user to actually look at that is “augmented”. For these reasons I’m still leaning towards VR. In the future VR and AR headset will probably be a single device but that seems at least a few years away.

How could eye tracking help you better tailor your experience to your students?

Eye tracking can help process rendering issues. However, I don’t think that it will help with the medical student have a better experience.

How would better Haptics better teach your experience?

Haptics would defiantly help in regards to this application. As described in this article by Microsoft regarding VR touch, haptics significantly improved line tracking using a finger. This could be very beneficial to the user. An example of where this could be helpful is feeling lumps under the skin surface, tendons, an umbilical cord, or various organs.

How important is graphical fidelity to your experience?

The more life-like the graphical fidelity the better the learning experience. It doesn’t have to be completely lifelike, but a realistic experience is what the developer of the app should aim for.

How critical is it that your target student receives this training within the next two years?

It’s very critical that the target student receives the training within the next two years as they will have moved on to real world experiences. Nevertheless, the app could have staying power as they could, for example, benefit from refreshers or new medical discoveries far into the future.