The Planet is the Platform: Toward a Decentralized Infrastructure for 3D Spatial Maps

Data fragmentation leads to robots that don’t understand where they are…
…and AR experiences that don’t have anything to do with their surroundings.
  1. Democratized access to the tools for capture and usage The software and hardware for creating and accessing spatial data must be available to more than the limited few who currently have the money or expertise to leverage it.
  2. First party control over private property data; free access to shared public data — The only fair and scalable approach to private indoor data is to empower property owners and their tenants to control who has access and how it is used. The only fair approach to public, outdoor spaces is to make it free and available for everyone.
  3. Effortless exchange via shared protocols — 3D data needs to be updated in as close to real time as possible. To achieve this, capture devices of all types need standardized, interoperable data exchange protocols and formats.
  • C.P.S. (Camera Positioning Standard) — An image-based localization framework that computes accurate 6 Degree-of-Freedom position from stored map data and is compatible with any camera-equipped device
  • An open source hardware and software framework for building reality capture devices
  • An open management and storage solution to allow devices to create shared memory of physical spaces
  • A global, decentralized network for spatial data that enables effortless exchange and acquisition
  1. The marginal cost of reality capture is zero, thus enabling democratization and consumerization of mapping. All camera-equipped devices will be able to actively and passively contribute data to a shared global map.
  2. Data is easily shared and accessible to those who need it due to 1) open protocols designed for interoperability and 2) permission standardization that keep control in the hands of private property owners.
  3. The open nature of the ecosystem allows for innovation, entrepreneurship, and creativity across a variety of for-profit, non-commercial, and cultural use cases.

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