Jack AnsteyDesigning For Understanding: Video Games in the Mid 2000sIntroductionMar 2, 2022Mar 2, 2022
Jack AnsteyThe Fox Theatre: Designing for ArcheologistsMaking designs for a general audience is extremely difficult. Everyone is different, so having a design work for everyone is not feasible…Feb 10, 2022Feb 10, 2022
Jack AnsteyBag.Drop: A More Complete Solution to the Last Mile ProblemGetting to the airport for your flight can be challenging, especially when you have to check multiple bags. When interviewing end-users…Feb 2, 2022Feb 2, 2022
Jack AnsteyGetting to and From The Airport: Lessons in NeedfindingMany hours are spent by folks as they choose their airline, their seats to optimize legroom and deciding their itinerary. This same care…Jan 25, 2022Jan 25, 2022
Jack AnsteyCourse Atlas: A Story of ImprovementSigning up for courses used to be an ordeal for students at Emory. During a time of high stress, the Course Atlas found itself to be an…Jan 15, 2022Jan 15, 2022
Jack AnsteyA Reflection in Bad Design: Interacting With Emory OPUSWhen I, or any Emory student, goes to use OPUS, they are doing so with an explicit purpose in mind. Every student goes to OPUS at least two…Jan 14, 2022Jan 14, 2022