Jared HalpernBuild a Reusable Timer in Unity to Control Explosions (and other fun stuff too…)Reusable components, Interfaces, Timers, and Coroutines in UnityApr 1, 20191Apr 1, 20191
Jared HalpernThe What and Why of Game EnginesExcerpt from “Developing 2D Games with Unity”, (Apress Publishing, 2018) Available from: Amazon, Apress.Dec 11, 2018Dec 11, 2018
Jared HalpernUsing Cinemachine in 2D for UnityLearn how to create a camera following effect commonly used in 2D top-down games like Legend of Zelda, and Stardew Valley.May 19, 20185May 19, 20185
Jared HalpernWriting a Technical Book, Part IEver since I was a child, I’ve been fascinated with computers and gaming, but more specifically with how games are built. My path to making…Jan 15, 20181Jan 15, 20181