Jason GodeskyinUX CollectiveEmbracing change with system-driven designTo embrace change, you have to make it easy and cheap. System-driven design is one way to do just that.May 30, 20231May 30, 20231
Jason GodeskyThe Rocky History of UX Design & the WaterfallThe waterfall has fundamentally shaped how we think of our profession and craft as UX professionals — to everyone’s detriment.May 24, 20231May 24, 20231
Jason GodeskyinBootcampThe Problem with the Double DiamondThe clash between agility and UX isn’t between quality and velocity; it’s between building and dwelling.May 18, 20237May 18, 20237
Jason GodeskyinUX CollectiveThe difference between agile and UX is not about quantity vs. qualityThe difference between agile development and UX isn’t between quality and quantity — it’s between building and dwelling.May 10, 20236May 10, 20236
Jason GodeskyinBootcampYour MVP is Just the BeginningA good minimum viable product is a starting point, not a final deliverable.Apr 20, 20234Apr 20, 20234
Jason GodeskyinUX CollectiveChatGPT cannot do user researchWhy ChatGPT may produce inaccurate information about people, places, or facts.Apr 13, 202320Apr 13, 202320
Jason GodeskyinBetter ProgrammingWhy Scrum FailsWhy is it that we all follow a process called “Scrum,” and yet no one actually follows the process that the Scrum Guide defines as Scrum?Apr 4, 202334Apr 4, 202334
Jason GodeskyinBetter ProgrammingAll Software Estimates are LiesYou might expect me to follow that up with some pithy reversal, like George Box’s famous quote about models, but are estimates useful?Apr 27, 202316Apr 27, 202316
Jason GodeskyinBetter ProgrammingThe Art of the Vertical SliceAgility means taking a small step and then seeing where you are. That requires cross-functional teams to work in vertical slices.Mar 22, 20235Mar 22, 20235
Jason GodeskyinBetter ProgrammingIt’s (Almost) Never SimpleThe Stacey matrix can be a bit misleading, because real-world problems aren’t evenly distributed across it. They cluster.Mar 20, 20231Mar 20, 20231