Jason VorapatrakulRapid Asset Creation and TexturingThroughout the semester we’ve used fast paced import/export of .fbx files from Grasshopper/Rhino → 3DS Max → UE4, and then applying basic…Jun 9, 2017Jun 9, 2017
Jason Vorapatrakulincode3100VR EXPERIENCE CONCEPTAside from using Virtual Reality as a visualisation tool for design iterations, we intend on creating our own experience which expresses…Apr 10, 2017Apr 10, 2017
Jason Vorapatrakulincode3100Post Processing Volumes in Unreal Engine 4One thing I’ve grown to be quite fond of in UE4 is the Post Process Volume, found in the Visual Effects section of the Modes tab. As the…Apr 2, 2017Apr 2, 2017
Jason Vorapatrakulincode3100Conceptual Prototypes + BlueprintsAging Concept: 360 VideoApr 2, 2017Apr 2, 2017