PinnedMarcin JóźwikinironSource LevelUpWhat Makes Games Easy to Learn And Hard to Master — Part 1We hear that phrase everywhere. We all know it by heart, but what does it exactly mean from the perspective of game design?4 min read·Jun 25, 2023--1--1
Marcin JóźwikHow I designed randomness in TETRAA case study of finding the best randomness for the job. 5 min read·Jan 5, 2024----
Marcin JóźwikThe Right Moment to Storify, Iteration Paradox and Sticking to the CoreThe design insights from TETRA8 min read·Dec 23, 2023----
Marcin Jóźwik7 lessons from my 7 early gamesWhat have I learned from revisiting my old games?6 min read·Dec 15, 2023--1--1
Marcin JóźwikinironSource LevelUpWhat Makes Games Easy to Learn And Hard to Master — Part 2Seeking a formula for an elegant game design.5 min read·Aug 7, 2023--1--1