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Marcin Jóźwik
Marcin Jóźwik

50 followers

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Unity LevelUp

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Unity LevelUp

What Makes Games Easy to Learn And Hard to Master — Part 1

We hear that phrase everywhere. We all know it by heart, but what does it exactly mean from the perspective of game design?

Jun 25, 2023
1
What Makes Games Easy to Learn And Hard to Master — Part 1
What Makes Games Easy to Learn And Hard to Master — Part 1
Jun 25, 2023
1
Bootcamp

Published in

Bootcamp

What It Really Takes To Add A Feature?

Adding new functionalities has more layers than we usually see on the surface. What are the steps?

Sep 25, 2024
What It Really Takes To Add A Feature?
What It Really Takes To Add A Feature?
Sep 25, 2024

How I designed randomness in TETRA

A case study of finding the best randomness for the job.

Jan 5, 2024
How I designed randomness in TETRA
How I designed randomness in TETRA
Jan 5, 2024

The Right Moment to Storify, Iteration Paradox and Sticking to the Core

The design insights from TETRA

Dec 23, 2023
The Right Moment to Storify, Iteration Paradox and Sticking to the Core
The Right Moment to Storify, Iteration Paradox and Sticking to the Core
Dec 23, 2023

7 lessons from my 7 early games

What have I learned from revisiting my old games?

Dec 15, 2023
1
7 lessons from my 7 early games
7 lessons from my 7 early games
Dec 15, 2023
1
Unity LevelUp

Published in

Unity LevelUp

What Makes Games Easy to Learn And Hard to Master — Part 2

Seeking a formula for an elegant game design.

Aug 7, 2023
1
What Makes Games Easy to Learn And Hard to Master — Part 2
What Makes Games Easy to Learn And Hard to Master — Part 2
Aug 7, 2023
1
Marcin Jóźwik

Marcin Jóźwik

50 followers

Lead Designer of Toy Trains @ Something Random, ex SUPERHOT dev. Seeking interdependencies between all creative acts and translating them to the world of games.

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