Jeremy CowlesReflecting on ReflectionPros & cons of reflection serialization in the USD Unity SDKJan 1, 20191Jan 1, 20191
Jeremy CowlesinTowards Data ScienceChange of BasisIf you think it’s easy, you’re probably doing it wrong.Dec 11, 20181Dec 11, 20181
Jeremy CowlesSmooth Geometry in Real-Time RenderingAnd the frequent lack thereof.Sep 8, 20181Sep 8, 20181
Jeremy CowlesinTowards Data ScienceDifferentiable RenderingSounds cool, but … what is it?Aug 19, 20182Aug 19, 20182
Jeremy CowlesGPU Ray Tracing in One WeekendIn January 2016, Peter Shirley released the e-book Ray Tracing in One Weekend, which is a quick and gratifying introduction to ray tracing…Mar 30, 20183Mar 30, 20183
Jeremy CowlesPerformance ProfilingI’ve done a lot of performance profiling over the years in somewhat disparate areas (rendering, parallel CPU & GPU compute, web load…Mar 18, 2018Mar 18, 2018
Jeremy CowlesinGoogle DevelopersReal-Time Image Capture in UnityHow to capture video in C# without sacrificing performance.Aug 10, 201611Aug 10, 201611
Jeremy CowlesImproving VR VideoSimple suggestions to greatly improve User Experience. And making that first taste of VR awesome.Jul 10, 20161Jul 10, 20161