PinnedJosh P (Pixel Grim)inUnity Coder CornerUnity Vectors 101: Learn the Basics of Direction and DistanceObjective: Vector vs Position, Translating Vectors and Direction and Distance.Nov 22, 20231Nov 22, 20231
PinnedJosh P (Pixel Grim)inMobile App CircularUnity 2.5D Platformer: Wall Jumping (New Input System)Objective: Implement a wall jumping mechanic for the player to reach higher places in a platformer game with Unity.Feb 22, 2023Feb 22, 2023
PinnedJosh P (Pixel Grim)Day 48: Unity 3D Level Design — Different Lights in UnityGoal: Talk about the different lights in Unity URPNov 28, 2022Nov 28, 2022
PinnedJosh P (Pixel Grim)inMobile App CircularUnity: Vectors and Dot Product Challenge: Reflection\Bullet RicochetGoal: “Fire” a projectile at an object and display its next path of travelNov 17, 2022Nov 17, 2022
Josh P (Pixel Grim)Unity Customizing Prefabs: Unique Materials with Shared Scripts for Health IndicatorsI wanted to experiment with prefabs by assigning each its own material while sharing the same script. This setup allows for a countdown and…Jul 4Jul 4
Josh P (Pixel Grim)Daily Blog C++: Using CMake to Build My ProjectsToday, my plan is to learn how to create projects using CMake. The significant advantage of utilizing CMake to construct the environment…Mar 17Mar 17
Josh P (Pixel Grim)Daily Blog C++: Copy Constructors (Shallow and Deep)The basics of Copy ConstructorsFeb 29Feb 29
Josh P (Pixel Grim)Daily Blog C++: Smart Pointers (Unique, Shared) BasicsThis article will delve into the basics of smart pointers, a feature of C++ that not only makes your code safer but also more efficient…Feb 11Feb 11
Josh P (Pixel Grim)Unity Project Update: Jump + Ground Detection 2D Sprites on 3D Surface!Objective: Add a box collider to a 2D Sprite to detect a 3D surfaceFeb 8Feb 8