My point — I have a point — is that as much effort you spend making things complex and interesting, you should spend making them simple and arguably uninteresting. If you do a good job, I think the work, or whatever it is you’re doing, will, in the end, still be as interesting as you wanted it to be. Only now it’ll be more accessible, and now people won’t turn away because it appears too complex from the get-go.
The paint forms a broad line across the top layer of the canvas, signifying a base level of understanding of many fields, but it also drips down in many places, in different depths, which represent the varying depths of different skills that a designer has. The point is that every designer has varying degrees of ability in different skills based on their experience, whether that’s vector design, digital prototyping, user research, coding, motion graphics, or anything across the entire creative spectrum. Therefore, the title they call themselves on paper can’t possibly hope to define their philosophy and scope of experience.