# Game Design 2 Post Mortem: Summit

Introduction

This is my account of the process and steps I had during the creation of my game Summit. To start off I was not in the initial class where we were assigned our game mechanics. We got network building as our game mechanic and initially felt quite stumped as to how to create an original and fun game, while not being identical to previous game designs with the same mechanic.

The Process

Our first class together we spent the first 30–45 minutes brainstorming ideas. I think our main issue was that we felt overwhelmed by our game mechanic and were trying to do a bit too much. Finally however it hit us to keep it simple and Tony suggested we create a game where the goal is to reach the top of the mountain/board.

The Process Part 2

Getting to the top of the board was the base of the game, now we had to create the actual board and we had no idea what it would look like. Using the idea of network building and simplicity we decide to create a sort of checkered board with squares being one space and from it you could climb onto one of two spaces. Thus we started with 10 squares as our bottom row all the way up to 1 square at the top and each row there would be one less square: 10,9,8,7,6… etc.

The Process Part 3

Slowly but steadily we felt Summit coming together. We had our idea, our board and the next step was utilizing the game mechanic. Thus we created the actions and energy points. Below I have our list of energy points and actions you can make with those points, We were very lucky that since the first creation of our game all the rules have remained the same except for one change which was switching climbing and camping costs with one another. Originally it only cost 1 energy to climb and what we noticed was the game finished a little too quickly so to balance it out we switched with camping which was 2 and its works perfectly since then.

How to Play
At the start of each day, each player has a base of 2 Energy to conduct actions.
Climbing vertically costs 2 Energy.
Camping is horizontal movement and costs 1 Energy.
Resting costs 2 Energy, but on the following day, a player is well-rested and has 5 Energy. If a player chooses to Rest, they must do so as their first action and it immediately ends the player’s turn, regardless of leftover Energy.
Sabotaging costs 2 Energy, and destroys a climbing block. This can only be done on squares that have no player pieces on them.
Repairing takes 4 Energy, and fixes a sabotaged block. When a player repairs a block, they also can place a player piece on that square.

Closing Thoughts

This was a fun process creating my second game. I learned a great deal from my mistakes and my success and overall they allowed me to put worth what I think is a very fun and competitive game. I gave equal credit to my partner Tony, I could not have gotten this far without him, it was pleasure getting to work alongside him to create Summit. Now I’m just looking ahead to my next gaming creation endeavour.

One clap, two clap, three clap, forty?

By clapping more or less, you can signal to us which stories really stand out.