As an apprentice, I was anxious to show unfinished work to Carolyn, Steph, and the rest of Ueno because I was afraid that they’d judge me and think I wasn’t good enough to work here. But over time, I realized that it wasn’t really a big deal for people to share snippets of early-stage motion studies or rough wireframes because no one roasted each other for the work that we did. Instead, the channel was a valuable resource for getting inspiration, seeing different design processes, and receiving feedback from more senior designers. Some lessons I learned were small things like rounding corner radii appropriately (thanks Gene!) and streamlining my type styles. But I also learned bigger-picture things, like establishing visual hierarchy through type and spacing, and developing visual design in parallel with wireframing the user experience.