Week 2: Interaction Design

In this week’s studio, we focused on interaction design and app paper prototyping, with a focus on data collection of animals for a specific group of users.

Prototyping Process

Through using post-it notes and whiteboards, I was able to narrow down my animal and user, and brainstormed my purpose in creating this app.

I chose to design an app that allows scuba divers to track sharks while they dive because sharks are becoming more endangered and we humans must learn to care for them. This app records numerical, location, and textual data to assist scientists’ research. This allows them to track shark populations and behaviors while also mapping out popular shark areas so that divers can swim in a safe area, away from them. To support the user’s experience, I included a shark encyclopedia, a community page, badges, and an emergency tab (which includes a safety handbook and an emergency signal). I want this app to prioritize safety for both sharks and humans, in hopes that both species can coexist in the waters.

A quick video demonstration of my prototype: https://www.youtube.com/watch?v=lHkAoMQ-dDs&feature=youtu.be

Test out my prototype on Marvel: https://marvelapp.com/2132249

Moving from a rough interaction flow sketch to individual app slides.

What is the takeaway from this?

During this week’s sprint, I learned that time is valuable when prototyping. It was important to sketch out ideas as a very rough draft first. instead of focusing on details, to maximize efficiency. It was a process that was uncomfortable for me at first, as I found my app visually unappealing (if it were to be released) but because it was simply a prototype, I realized it can be improved later on.

How will I apply these techniques in the future?

These prototyping techniques are not only used in interaction design, but can also be used in engineering and industrial design. Prototyping is an effective way to build a foundation for a design idea and have it take off from there, without focusing too much on the small details. For example, if I were to design a chair for an industrial design project , the first step is to make sure it functions as a chair. I want to make sure a user can sit on it without any issues or safety hazards. After that, I can work on making the chair more visually appealing so that users will be more attracted to it. This process is very similar to the way my Shark Tracker app was designed this week and I will continue using these methods to prototype more apps and even 3D objects for the future.

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