Jiajun “Jeremy” LiuinA Game A WeekWell Played: Designing Countermoves in PvP GamesA skill-oriented player in PvP games, when looking at a new game, would ask the following questions :May 9, 2017May 9, 2017
Jiajun “Jeremy” LiuinA Game A WeekLost in Translation: Concepts without counterparts between China and US game developersAs the lead translator of Jesse Schell’s The Art of Game Design, Second Edition(Chinese), I have encountered words that are constantly…Apr 27, 20171Apr 27, 20171
Jiajun “Jeremy” LiuinA Game A WeekCategorizing Mobile MMORPG Players: A New Idea From First Line DesignersMMORPGs are the thing in the mobile market. The genre with the highest retention, highest average pay per user, is what a lot of game…Feb 23, 20171Feb 23, 20171
Jiajun “Jeremy” LiuinA Game A WeekStorytelling Techniques Native to First Person Camera GamesI have been a long-time player of first person shooters. I enjoy multiplayer matches as well as single player campaigns. But, after being…Feb 9, 2017Feb 9, 2017
Jiajun “Jeremy” LiuinA Game A WeekVisualize, pre-visualize: fostering the card arts in Realm of Duels as a designerMy last title, Ream of Duels, has been available to the players for a few months. In the game, we created more than 450 unique cards, each…Jan 26, 20172Jan 26, 20172