Jia YaoinSerious Games: 377GOmescape: Kingdom of CatsIt was my first time playing a real-life room escape game, and I didn’t really know what to expect. Nonetheless, I definitely enjoyed my…Dec 4, 2018Dec 4, 2018
Jia YaoinSerious Games: 377GSketchnotes: Writing Precise RulesHere is my sketchnote on a chapter in Kobold Guide to Game Design. I wish there were more examples of good rules though.Dec 4, 2018Dec 4, 2018
Jia YaoinSerious Games: 377GSketchnotes: What is FunHere is my sketchnote on a talk by Ian Bogost, who points out that “Fun” is commonly and mistakenly thought of as a magical sprinkle, and…Nov 29, 2018Nov 29, 2018
Jia YaoinSerious Games: 377GSketchnotes: Mechanic is the MessageHere is my sketchnote on “The Mechanic is the Message” chapter in Chris Swain’s Ethics and game design. This chapter suggests 6 best…Nov 17, 2018Nov 17, 2018
Jia YaoinSerious Games: 377GSystem DynamicsAfter reading about system dynamics and creating a mindmap as a reference, I learned various different ways to design for game economy…Nov 13, 2018Nov 13, 2018
Jia YaoinSerious Games: 377GSketchnotes: SystemsHere is my sketchnote on the system I saw in the game Paint War.Nov 8, 2018Nov 8, 2018
Jia YaoinSerious Games: 377GReflectionThe interactive fiction project was a lot more time consuming than I expected, and every step of the execution either required a…Nov 6, 2018Nov 6, 2018
Jia YaoinSerious Games: 377GSketchnotes: Writing ExcusesHere is my sketchnote on how to write a concise short story and how to make the main character not boring.Nov 1, 2018Nov 1, 2018