by Devon Wiersma
With only two people on a team of game developers and no experience shipping games before, one might (naturally) think that getting started in development and shipping your first game could be a difficult skill to tackle.
But this didn’t dissuade Jordan Pearson, a game developer based out of London, Ontario who together with a partner founded VDO Games, a studio which develops an action-platformer series called Cally’s Caves for mobile devices since 2013. After quitting his job and learning game development in the Game Maker engine, Jordan and his friend soon spent the next four months developing their first title, Cally’s Caves. …
By Devon Wiersma
Violence is a common thread in many games.
By Devon Wiersma
Indie games frequently struggle to find their place. Whether it’s attempting to appeal to browsing users on services like itch.io or developing content unique enough to stand out against the ever-expanding service that is Steam Greenlight, creating games that are one-of-a-kind and marketable is always an uphill battle, especially for new developers. For most developers attempting to showcase their work it’s a constant struggle against the odds, full of attempts to sway discerning users into buying their games.
Yet for Alain, sole developer at BMC Studios (or Branche Moi Ca, which translates roughly to ‘Plug Me In’), it seems to come naturally. While he’s only 16 years old, Alain already has two games published to Steam. His first, Kimulator: Fight for your destiny! is a shooter where you play as an awkward French-Canadian teen whose family has been held against their will and must assassinate Kim Jong-Un, the current supreme leader of North Korea, to get his family back home safely. Not three months later he published another, Zombitatos the end of the Pc master race, starring another pair of gangly teenagers struggling to survive against the apocalypse while attempting to put aside their preference of gaming platforms. …