Jin Woo YuinGame Design FundamentalsCritical Play: Theme Only GamesFor the purpose of this analysis, I played both Dots and Bejeweled. I’ve played the latter on my phone since I was in my elementary school…May 28, 2020May 28, 2020
Jin Woo YuinGame Design FundamentalsCritical Play: PORTAL!!I love Portal — in one of the more niche folders of my music library, I have the ending soundtrack of both Portal 1 & 2, Still alive and…May 21, 2020May 21, 2020
Jin Woo YuinGame Design FundamentalsSketchnote: Puzzles in games, Puzzles as GamesMay 17, 2020May 17, 2020
Jin Woo YuinGame Design FundamentalsCritical Play: Gone HomeAlthough Gone Home gives out an initial impression of being a horror game, the player will soon realize that it’s not the type of game…May 14, 2020May 14, 2020
Jin Woo YuinGame Design FundamentalsPlaytesting ChecklistAfter reading The art of game design: A book of lenses, I’ve come up with the following Playtesting Checklist.May 11, 2020May 11, 2020
Jin Woo YuinGame Design FundamentalsCritical Gameplay: The Stanley ParableAs a first-person walking simulation game, Stanley Parable delivers a pretty novel gameplay experience. First, some introduction to…May 7, 2020May 7, 2020