June BurkleinGame Design FundamentalsCritical Play: Puzzles in UndertaleI’m doing something a bit unconventional with this critical play, but mostly because I wanted to look at a game that contains puzzles that…May 25, 2020May 25, 2020
June BurkleinGame Design FundamentalsCritical Play: Mystery in Night In the WoodsNight in the Woods is inherently a game about the mental health of the main character, Mae, after she drops out of college and returns to…May 18, 2020May 18, 2020
June BurkleinGame Design FundamentalsAbzû: Swimming SimulatorI was drawn to Abzû because of its very striking visual aesthetics, using bold colors and rich landscapes. Each of its maps are really…May 7, 2020May 7, 2020
June BurkleinGame Design FundamentalsVisual Design of Games ExercisesCore Elements of Font or Cheese:May 5, 2020May 5, 2020
June BurkleinGame Design FundamentalsHot Takes: DocumentationGroup members: Gwen Ray, Michelle Park, June BurkleMay 1, 2020May 1, 2020