PinnedAke Zavala JMUntangling the Nvidia Omniverse PhysX Vehicle SDK workflowPart 1 : Universal Scene Description Representation17 min read·Mar 16, 2024----
PinnedAke Zavala JMA Practical Approach to the NVIDIA Omniverse Robotics Simulation Toolkit, Part 1:Creating a robotic arm via the Python OpenUSD API8 min read·Nov 29, 2023----
PinnedAke Zavala JMRobotics simulation in UnityCoding physics articulations5 min read·Apr 17, 2023----
PinnedAke Zavala JMCoding action-based user inputs with Unity’s XR ToolkitRecipe : a set of instructions for preparing a particular dish, including a list of the ingredients required; e.g. Fluffy Amerian pancakes.5 min read·Apr 25, 2023----
Ake Zavala JMPixar’s USD to 3ds Max: Creating and Importing Physically Based Rendering Texture Materials with…This post guides through the process of creating a Physically Based Rendering (PBR) material with a texture image in the Pixar’s Universal…9 min read·May 1, 2024----
Ake Zavala JMSupercharge Your Apps with OpenAI Assistants on Google Cloud FuntionsPart 1. Serverless Function calling10 min read·Apr 5, 2024----
Ake Zavala JMA Practical Approach to the NVIDIA Omniverse Robotics Simulation Toolkit, Part 2:Exporting an High performance paint process robot5 min read·Dec 9, 2023----
Ake Zavala JMA Practical Approach to the NVIDIA Omniverse Robotics Simulation ToolkitThe Surface Gripper Extension through OmniGraph5 min read·Dec 6, 2023----
Ake Zavala JMRecreating the VisionOS UI on Quest2 with the Unity’s XR ToolkitDesign for spatial user interfaces. Part I.5 min read·Jul 10, 2023----